Character Improvement
- New character points are earned via ``experience points,'' which
convert to character points at 10 to 1. Example: your character
is awarded 25 experience points; this translates to 2.5 character
points for improving skills, raising attributes, etc. (This is
a purely cosmetic change.)
- Use of magic is assumed to increase one's understanding of and
facility with magic in general. Therefore, unlike other skills,
spell skill levels can be increased in any spell the character
knows by using character points as long as some kind of spell
was used in recent adventuring.
- No skill can be raised more than two levels at once.
- ST and HT can be improved from a character's starting values
by spending character points (converted from experience points)
equal to the difference between what it would cost to buy the
old and new values, not twice the difference
(as is still the case for improving DX and IQ). Example: to
increase your character's ST from 12 (cost = 20) to 13 (cost = 30)
requires 10 character points; to raise DX from 12 to 13 requires
20 character points.
Magic
- The ability of persons with Magery to detect enchanted items
is limited to touch only. (Standard GURPS
rules allow detection on sight as well.)
-
Improvised Spellcasting
Improvised spells, as described in the GURPS Magic
book (Chapter 4), are allowed, with the following experimental
modifications (subject to change):
- Skills in colleges are determined thusly: 1.5 points for
spells known at levels 12-15, 2 points for spells known
at levels 16-19, and 3 points for spells known at 20 or
better. The maximum skill in a college is still 20.
- The Control spell involves a -3 to skill with
the other college skill, not a -5 as given in
the book. Example: an improvised Control Water spell
means the caster rolls against Water - 3, where Water
is his or her skill in the College of Water.
- Ceremonial casting of improvised spells is not allowed.
- However, the extra-energy-for-skill tradeoff described
for ceremonial magic (p. M15) is allowed for
improvised magic.
- Rune magic is not (to your knowledge) available.
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Last updated 10 May 1998.