Most of the people living in the Hornlands are religious to one degree
or another, but the overall level of religiosity is not nearly as high as, say,
Europe in the Middle Ages. Many people quietly or openly profess no
religion at all, with mild disapproval usually being the worst response
from others.
Player characters may follow any religion or none, depending on
their personality and background. It is also possible for a player to design
(with the GM) a religion for his or her character, on the assumption that
the character is a member of some minor cult (of which there are quite a
few scattered across the Hornlands).
What follows is a brief description of the main "religion" of the
Hornlands, and its principal "competitor."
Minashtan Religion
Most of the humans population of the
Hornlands follows the practices of traditional Minashtan-speaking culture,
which involves a somewhat jumbled array of various gods and goddesses,
who represent and oversee various aspects of life and the world. Priests
may generally be of either sex (with certain exceptions), may be devoted
to all the gods or a single deity (the latter is more common in towns; many
villages will have only one or two priests, who must perforce generalize),
and can vary a lot in terms of social status. There is no formal, universal
structure or hierarchy, though certain international orders oriented around
the worship of a particular god do exist (see below for examples). Most
ordinary people venerate the deities equally, favoring one or another for
temporary or personal reasons, or because it is the custom of their village
or region to do so.
Although in many ways a traditional, polytheistic set of beliefs, the
Minashtan religion (or religions) also possesses sophisticated philosophical
depth, an inheritance from Annúminas and Elven thought. At its higher
reaches, this takes on a very abstract, mystical character, with gods
interpreted more as symbols than as realities, which satisfies those who
consider themselves too "sophisticated" for simple worship of the gods. For
others, the quasi-messianic cult of Agni offers a more ecstatic, redemptive
appeal than the veneration of Vashtai or Dragashti might.
Some major deities (by no means a complete list):
Eshkianism and Other Religions
Eshkianism is the state religion of Ishlene, and extends
outside its borders as well. It dates back some five or so centuries, and has
spread from a core in Ishlene to a number of the surrounding states,
where its adherents form significant minorities. It apparently preaches
that the world is the site of struggle between the God of the Sun and the
God of Night, and all creatures must strive to aid the Sun in the hopes of
reward in the afterlife. Eshkians are notable for their belief that magic is
associated with the God of Night, and hence is evil and forbidden. Its
members tend to be militant and intolerant, working for the expansion of
their faith under the rule of an organized Church hierarchy. A number of
specialized orders exist, including the feared warrior-monks of the Orrian
Order, and the Uldassic Order, which attempts to colonize wilderness
regions.
As noted above, a number of smaller religions do exist in the
Hornlands, many of them originating from the Moravian Empire (or said to,
anyway). Some others claim their origins in Elven teachings.
Nonhuman Religion
Of the "civilized" nonhuman races, Halflings, Gnomes, and Goblins are
most likely to follow or observe human religions. Halflings and Gnomes
typically follow the religious practices of their neighbors. They tend to be
laid-back and less fervent than their human co-religionists. Goblins, many
of whom wander rather widely, are more prone to worship foreign gods
and adhere to strange sects.
It is widely believed that Elves and Dwarves have their own
religions, but little is known about them. Elves who inhabit human
communities will sometimes pay at least lip service to human deities (in
the Hornlands, Dragashti (in her forest persona), Tashtirn, and Sarushti
seem to be favorites), but whether this is done out of politeness, curiosity,
or some abstract philosophical principle is unclear. The best guess among
non-Elves is that most Elves worship nature itself, perhaps in some
abstract, philosophical fashion.
Dwarves tend very close-mouthed about their religious practices;
some suggest that they worship mountains, or the earth, or gold, but little
is known. They seem to have something of a dualistic worldview, seeing
life as at least in part a struggle between good (e.g., Dwarves) and evil (e.g.,
Orcs). Dwarves do sometimes adopt human religions -- they seem more
prone to "convert" and more fervent once converted than Elves are. One of
the high officials of the Eshkian Church is said to be a Dwarf....
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Last updated 10 May 1998.